When I tried to build a script, i included more loops. And not every loops played, only the first loop played. Here’s the script I’m into:
local m = Instance.new("Message",Workspace)
m.Text = "REACTOR SABOTAGE -"
wait(0.2)
m.Text = "REACTOR SABOTAGE -M"
wait(0.2)
m.Text = "REACTOR SABOTAGE -ME"
wait(0.2)
m.Text = "REACTOR SABOTAGE -MEL"
wait(0.2)
m.Text = "REACTOR SABOTAGE -MELT"
wait(0.2)
m.Text = "REACTOR SABOTAGE -MELTD"
wait(0.2)
m.Text = "REACTOR SABOTAGE -MELTDO"
wait(0.2)
m.Text = "REACTOR SABOTAGE -MELTDOW"
wait(0.2)
m.Text = "REACTOR SABOTAGE -MELTDOWN"
wait(0.7)
m:Remove()
wait()
local sound = Instance.new("Sound")
sound.Name = "Sound"
sound.SoundId = "http://www.roblox.com/asset/?id=332186658"
sound.Volume = 3
sound.Pitch = 1
sound.Looped = true
sound.archivable = false
sound.Parent = game.Workspace
wait()
sound:play()
game.Lighting.FogEnd = 600
wait()
while true do
game.Lighting.FogColor = Color3.fromRGB(900,0,0)
wait(1.1)
game.Lighting.FogColor = Color3.fromRGB(255,255,255)
wait(1.1)
end
local m = Instance.new("Hint", game.Workspace)
wait()
local unit = 190
wait()
for i = 1, 190 do
unit = unit - 1
m.Text = "Meltdown in" ..unit.. " Seconds"
wait(1)
end
while true do
game.Workspace.Baseplate:remove()
game.Workspace.Gravity = 0
game.Workspace.Terrain:ClearAllChildren()
game.Workspace:ClearAllChildren()
end
while true do
wait(0.1)
Hi = game.Players:GetChildren()
for i = 1,#Hi do
Hi[i]:kick("DEFEAT! THE IMPOSTOR WAS: Naderssrr")
end
end
This is the script. Please help me.

2 comments
I suggest using coroutines over spawns.
Depends on the use case, in most scenarios it doesnt matter.