I've once more come here to ask about my fall damage. the problem I'm having now is that I want it so if a command is run it puts you on a list that makes it so you no longer have fall damage. I have the command system working, but my function doesn't run when it should.
local HeightRequired = 10
local DamageScale = 2.5
local exluded = {}
local new = script.New
script.New.Changed:Connect(function()
for index = 1, #exluded, 1 do
if new.Value ~= exluded[index] and index == #exluded then
for i, plr in pairs(game.Players:GetPlayers()) do
if new.Value == plr.Name then
table.insert(exluded, #exluded + 1, new.Value)
print("added "..new.Value.." to exluded list")
new.Value = ""
break
end
end
elseif new.Value == exluded[index] then
print(new.Value.." is already on exlude list")
break
end
end
end)
game.Players.PlayerAdded: Connect(function(Player)
Player.CharacterAdded: Connect(function(Character)
local HumanoidRootPart = Character:WaitForChild('HumanoidRootPart')
local Humanoid = Character:WaitForChild('Humanoid')
local StartJump = nil
Humanoid.FreeFalling:Connect(function(Active)
if Active then
StartJump = HumanoidRootPart.Position.Y
else
local JumpHeight = StartJump - HumanoidRootPart.Position.Y
if JumpHeight > HeightRequired and Humanoid.FloorMaterial ~= Enum.Material.SmoothPlastic then
for index = 1, #exluded, 1 do
if Humanoid.Parent.Name ~= exluded[index] and index == #exluded then
Humanoid:TakeDamage((JumpHeight - HeightRequired)*DamageScale)
break
elseif Humanoid.Parent.Name == exluded[index] then
break
end
end
end
end
end)
end)
end)
I can't seem to find the error in this mainly because nothing comes up in the output, my fall damage just stops working even if I'm not on the list.
as always any help is appreciated.

3 comments
So wait, is New a value?
Never mind, that was a stupid question. What I meant to ask was what exactly is being passed through the Active parameter? I don't have good experience with this event, so I would need to know how it works.
Never mind, that was a stupid question. What I meant to ask was what exactly is being passed through the Active parameter? I don't have good experience with this event, so I would need to know how it works.