I wanna double check if this is correct...
If I want to fire a remove event from a local script to local script is this what I do correct?
Local script:
game.ReplicatedStorage.EventName:FireServer()
Script:
game.ReplicatedStorage.EventName.OnServerEvent:Connect(function(plr)
game.ReplicatedStorage.EventName2:FireClient(plr) -- Firing to local script
end)
local script that wanted to be fired:
game.ReplicatedStorage.EventName2.OnClientEvent:Connect(function(plr)
end)
I want to see if I did the script correct for :FireClient()
AND if that player can only see it and not everyone. Thanks!

3 comments
You should use prints to check
That should be correct
if you fire from client to server then server to client straight after, there's no point in using a remote event, use it when you need to fire a specific client from the server, fire each client differently, or fire server from client