Im trying to make a part with a click detector that will change your animation pack/bundle. But im a builder and have no clue on how to script, so it would mean a lot if you guys could teach me some steps on how to do it. Thank you!
COMMUNITY QUESTION
How do I make a click detector give a bundle?
2 answers
Create a part with a ClickDetector and a folder in ReplicatedStorage with the bundle meshes(the icon looks like a green strip), name the folder "PackageOne" and put a script with the following in the part with the ClickDetector.
local Package = game.ReplicatedStorage:WaitForChild("PackageOne")
script.Parent.ClickDetector.MouseClick:connect(function(Player)
local Character = Player.Character
for i,v in pairs(Package:GetChildren()) do
if not Character:FindFirstChild(v) then
local Mesh = v:Clone()
Mesh.Parent = Character
end
end
end)
it works but, it still plays my default animation for a second then goes to the animation i set it to
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