local snapping = false
local WallPos
local MouseTarget = mouse.Target
local target
if MouseTarget then
target = MouseTarget.name
end
if target == "Foundation" then
print("1")
local ClosestDistance = math.huge
local ClosestAttachment
for _,attachment in pairs(mouse.Target:GetChildren()) do
if attachment.Name == "WallSnapAttachment" then
snapping = true
local mousePos = mouse.Hit.p
local worldPos = attachment.WorldPosition
local distance = (mousePos - worldPos).Magnitude
if distance < ClosestDistance then
ClosestDistance = distance
ClosestAttachment = attachment
end
print("2")
local floor = mouse.Target
local wall = game.Workspace.Selection
wall.Transparency = 0.75
local wallCframe = floor.CFrame *CFrame.new(ClosestAttachment.Position)
wallCframe = wallCframe *CFrame.new(-wall.FloorAttachment.Position)
wallCframe = wallCframe *CFrame.Angles(math.rad(ClosestAttachment.Orientation.X), 0, math.rad(ClosestAttachment.Orientation.Z))
wall.CFrame = wallCframe
WallPos = wall.Position
print(("3"))
print(wallCframe)
print(snapping)
end
end
else
snapping = false
end
his makes this happen https://streamable.com/gjpm77 how do i make it upright? this is in a while loop.

2 comments
100% something with lines 27-28, look what sets it's rotation so you can make it only go upright.
yes i think i fixed it