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✓ ANSWER ACCEPTED

Debounce in remote event not working?

Help me I am trying to fire a remote event when the owner of the tycoon hits the gamepass buttton however when i touched it, it keeps on firing even I added a debounce.

local id = script.Parent.Parent.Gamepass.Value
local Owner = script.Parent.Parent.Parent.Parent.Owner
local RM1 = game.ReplicatedStorage.RemoteEvents.GamepassPurchaseButton
script.Parent.Touched:Connect(function(hit)
	local debounce = false
		local player = game.Players:GetPlayerFromCharacter(hit.Parent)
		if script.Parent.CanCollide == true then
			if player ~= nil then
				if Owner.Value == player then
					if hit.Parent:FindFirstChild("Humanoid") then
						if hit.Parent.Humanoid.Health > 0 then
						if not debounce then
							RM1:FireClient(player)
							wait(10)
							debounce = false
						end
					end
				end
			end
		end
	end		
end)

2 answers

✓ Accepted answer

It's simply because you aren't setting the debounce to true!

On line 15, I think you meant to say debounce = true;, not debounce = false;.

Hope this helps! If this works, mark it!

1 comment

0

Did not notice it thank you

This block of code:

if not debounce then
	RM1:FireClient(player)
	wait(10)
	debounce = false
end

Needs a set debounce. So, do it like this:

if not debounce and debounce == false then
	debounce = true
	RM1:FireClient(player)
	wait(10)
	debounce = false
end

You didn't set the debounce to true before anything else. Hope this works!

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