I would like to create a plane, but I don't know how to change the pitch. Do I use mouse.hit and set the CFrame.Angles equal to the mouse.hit y value? I know this is to the core a request, but I just wanna know how it would work. Not how to do it completely.
COMMUNITY QUESTION
How do I change the CFrame Angles of a part based upon the player's mouse.hit?
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