while wait() do if game.ReplicatedStorage.TimerTag.Value == "0:00" then game.ReplicatedStorage.Mutators.Jump.Value = false end end
COMMUNITY QUESTION
Why BoolValue is not getting false ?
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3 comments
What kind of script is it and where is it located?
The reason why the value isn't turning false, because the TimerTag (StringValue [ I assume]) Value never becomes 0:00, or there is another script that is changing the value of it to True again.
Well, if you don't provide enough information, the question will be moderated as 'Non-Constructive'