How would I detect if for example the Humanoid:MoveTo() is cancelled by the player moving to another direction?

I'm creating a similar feature to Old Roblox that is the green disk, and when you clicked the player would move to the green disk.

3 comments

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Maybe the Humanoid.MoveToFinished event fires? Give that a try.

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I already tried that but it didnt work

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Show your attempts? Did you try detecting if Humanoid.WalkToPoint was changed during the MoveTo?