How would I detect if for example the Humanoid:MoveTo() is cancelled by the player moving to another direction?
I'm creating a similar feature to Old Roblox that is the green disk, and when you clicked the player would move to the green disk.
How would I detect if for example the Humanoid:MoveTo() is cancelled by the player moving to another direction?
I'm creating a similar feature to Old Roblox that is the green disk, and when you clicked the player would move to the green disk.
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3 comments
Maybe the Humanoid.MoveToFinished event fires? Give that a try.
I already tried that but it didnt work
Show your attempts? Did you try detecting if Humanoid.WalkToPoint was changed during the MoveTo?