I wasn't able to get any errors, but sometimes when my health reaches 0, the player doesn't actually die! All they do is just stay disassembled and do nothing! Also, when I try changing the properties of the HUMANOID, it doesn't apply unless it's in the console! For example, here is a line of code that should change the properties, but doesn't error. char.Humanoid.BreakJointsOnDeath = false
I'll give a link to show a better example.
'https://youtu.be/kpo1WDT9cYU
COMMUNITY QUESTION
Player doesn't respawn sometimes?
1 answer
Bug solved, turn off Auto respawn property in the Players Service, then when the player dies, use wait(6) playerVariableHere:LoadCharacter()
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4 comments
Maybe you have the Auto respawn property off on the Players Service.
No, It sometimes works and sometimes doesnt, that cant be the issue
No, It sometimes works and sometimes doesnt, that cant be the issue
wait what i had to turn it off and re-enable through a script it wtf