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COMMUNITY QUESTION

Player doesn't respawn sometimes?

I wasn't able to get any errors, but sometimes when my health reaches 0, the player doesn't actually die! All they do is just stay disassembled and do nothing! Also, when I try changing the properties of the HUMANOID, it doesn't apply unless it's in the console! For example, here is a line of code that should change the properties, but doesn't error. char.Humanoid.BreakJointsOnDeath = false I'll give a link to show a better example. 'https://youtu.be/kpo1WDT9cYU

4 comments

0

Maybe you have the Auto respawn property off on the Players Service.

0

No, It sometimes works and sometimes doesnt, that cant be the issue

0

No, It sometimes works and sometimes doesnt, that cant be the issue

0

wait what i had to turn it off and re-enable through a script it wtf

1 answer

Bug solved, turn off Auto respawn property in the Players Service, then when the player dies, use wait(6) playerVariableHere:LoadCharacter()

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