To clarify, I'm a massive noob. It's likely I'm making a mistake that shows that.
The tool is intended to play a simple animation holding a simple object. It works fine when placed in StarterPack.
However, I do not want all players to have access to it. I want it to be accessible only by using Kohl's admin, which copies tools from Lighting.
The tool, when copied from Lighting (or dragged into the player backpack in Explorer), does not function. It just holds the object as if there were no scripts.
The following is the contents of the LocalScript. It is not my code, but perhaps it's relevant:
local player = game:GetService("Players").LocalPlayer
local character = player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local tool = script.Parent
local animation = humanoid:LoadAnimation(tool.Animation)
tool.Equipped:Connect(function()
animation:Play() -- Play Animation when tool is equipped
end)
tool.Unequipped:Connect(function() -- Unequipped event
animation:Stop() -- Stop Animation when tool is no longer equipped
end)
FilteringEnabled did not appear to cause any change in behavior.
I appreciate all ideas, thanks!
Edit1:
I attempted to reenable the script once equipped, having disabled it in Lighting. Here is the amended code:
local player = game:GetService("Players").LocalPlayer
local character = player.CharacterAdded:Wait()
local humanoid = character:WaitForChild("Humanoid")
local tool = script.Parent
local animation = humanoid:LoadAnimation(tool.Animation)
tool.Equipped:connect(function()
script.Parent.Disabled = false
end)
tool.Equipped:Connect(function()
animation:Play() -- Play Animation when tool is equipped
end)
tool.Unequipped:Connect(function() -- Unequipped event
animation:Stop() -- Stop Animation when tool is no longer equipped
end)
It does not work, and Script Analysis shows no errors.

3 comments
Simple answer. Have the script disabled while in lighting, and then un-disable is when it gets put in the player's inventory!
Let me know if this helped!
I have no idea why this is, but it always seems to solve all my issues.
Happy scripting, Tim
I appreciate the advice! But I'm not sure how to do that. Is it a few lines I can add to the existing code?
I edited the post with updated broken code.