Sooo i have a game that is basically a scientific game i guess you could say ( for example, innovation inc stuff ) and basically theres a security room and i want only certain players to spawn in it ( yes, i said spawn in it ) so heres the code :
local players = {"fusroda_man", "plasper15", "Cuxrs3d"}
game.Players.PlayerAdded:connect(function(plr)
for i = 1, #players do
if players[i] == plr.Name then
local players.RespawnLocation = game.Workspace.securityspawn.SpawnLocation
end
end
end)

1 comment
It works exactly like how i wanted it to ! Thanks so much, i've been trying to get it working for almost a week now