local uni = game.Workspace:FindChild"Devs"
local playerInventory = game.ReplicatedStorage:FindChild"Inventory"
local uniAmount = playerInventory.Unicorns
local player = game.Players.LocalPlayer
local throwPartyBtn = game.StarterGui.PartyGui.ThrowPartyButton
local throwParty = throwPartyBtn.CallOver --CallOver is a remote event btw
uniAmount = 1000
tradablePet = 1 --Boolean logic, here
if uniAmount = 1000
repeat
playerInventory.Instance.new(uni)
new(uni).tradablePet = 1
until uniAmount = 64794763839
if uniAmount = <1000
player:Kick ("Error with the auto farm.")
throwPartyBtn.MouseButton1Click:Connect(function()
uniAmount = 0
wait(1)
uniAmount = 999 --we want to chill the servers a bit here
wait(1)
new(uni).tradablePet = 0
wait(1)
new(uni).tradablePet = 1
throwParty = false
throwParty = (uni) --something to confuse the rStorage and configure it the way want it to
Line 21: 'then' expected near '=' I don't understand why my script doesn't work? help me

1 comment
If you wanna do boolean logic, use true and false. Roblox uses it for true or false properties, so you should use it as wel.