I'm trying to move a textbox to random positions in a frame, and I tried this and no luck.
math.randomseed(os.time())
while wait() do
wait(0.1)
script.Parent.Position = UDim2.new(math.random(0.068,0.010),0,math.random(0.020,0.01),0)
wait(0.1)
end
I'm trying to move a textbox to random positions in a frame, and I tried this and no luck.
math.randomseed(os.time())
while wait() do
wait(0.1)
script.Parent.Position = UDim2.new(math.random(0.068,0.010),0,math.random(0.020,0.01),0)
wait(0.1)
end
Okay bro, math.random(a,b) returns an integer value.
So fix the code like this:
math.randomseed(os.time())
while wait() do
wait(0.1)
script.Parent.Position = UDim2.new(math.random(10,68)/1000,0,math.random(10,20)/1000,0)
wait(0.1)
end
If you want a more precise method then:
function rand(a,b,precision)
precision = 10^precision
local w = 1
local function che(x,weight)
return math.floor(x*(10^weight)) == x*(10^weight)
end
if che(a,w) and che(b,w) then
--calculate precision
return math.random(a*precision,b*precision)/precision
else
repeat
w = w + 1
until che(a,w) and che(b,w)
local p = 10^w
a = a * p
b = b * p
--calculate precision
return math.random(a*precision,b*precision)/(precision*p)
end
end
print(rand(1,2,3))
With precision before the dot! HOORAY!
P.S. Using my rand method is more flexible then hard coding. :winks:
Thank you for answering my question. I appreciate it.
Love your question TOO!
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1 comment
what are all these math.random posts.... so consuming... anywho, this doesnt look right in any shape, imagine trying to do "vector3.new(10,10,10)+6" like how would that work.... also use the output, there are tools given for a reason