I want to make a game similar with systems similar to hide and seek, minigames.
This includes killing off the winners after the minigame.
The players have costumes each time they spawn.
Let's say for a certain minigame there are 3 winners. After resetting the game (Which also means killing the winners for them to spawn), Problem: I notice that the costume for player 1 and player 2 are incomplete while only player 3 has a complete costume.
My assumption is that if players 1, 2, and 3 spawn at the same time. It does a bit of work into morphing player 1, but as soon as the character for player 2 loads, it stops morphing player 1 and morphs player 2, and again if the character for player 3 loads, it stops morphing player 2 and automatically starts for player 3.
Is there in any way, I can make a script that does this simultaneously.
Sadly, I can not provide you the script (Due to it being very long), however. A general term of the code is:
local loadmodule = script:WaitForChild("LoadPlayers")
local module = require(script.LoadPlayers)
game.Players.PlayerAdded:connect(function(Player)
Player.CharacterAdded:Connect(module.LoadBody)
end

2 comments
Is the script is in ServerScriptService?
Providing the script would be better but from what i see you are calling module.LoadBody without any arguments so you are not getting character from this player from which i think there should be an argument which would be the player or his character.