Hi,
I want to make it so that when a player steps or jumps on a part, it fades completely and allows players to fall through. It works perfectly when you walk on top of them, but sometimes certain player characters (I found that mostly female characters can exploit this glitch) can hold the spacebar and jump fast enough to not touch the part and never fall through.
Here is what I have so far, located in a script under the part that will disappear:
local Tile = script.Parent
local function PlayerTouched(BodyPart)
local Humanoid = BodyPart.Parent:FindFirstChildWhichIsA("Humanoid")
if Humanoid then
if Tile.Transparency == 0 then
for count = 1, 10 do
wait(0.015)
Tile.Transparency = count*0.1
end
Tile.CanCollide = false
end
end
end
Tile.Touched:Connect(PlayerTouched)
Hopefully, I have been clear.
Thank you!

4 comments
That makes sense...
But how would I do that?
That eats up a lot more resources
How does that eat up more resources when you have one signal instead of having many signals for each player?