So I have this UI script for my game that is like city smash. I keep getting this same error and I need help.
Code:
local Disasters = {
Testing = {
DName = "Testing Disaster",
WhatItDoes = "This is just a test disaster. Nothing really.",
Number = 1
},
Testing2 = {
DName = "Testing Disaster 2",
WhatItDoes = "This is just another test disaster.",
Number = 2
},
}
local AmountOfDisasters = 2
print("There are ".. AmountOfDisasters .." disasters in the game.")
function LoadSpots()
local UI = script.Parent.DisasterGui
local Item = UI.DisasterFrame
if AmountOfDisasters == 1 then
print("There is 1 disaster in game!")
elseif AmountOfDisasters > 1 then
for i = 1,AmountOfDisasters,1 do
local Frame = Item:Clone()
local Orgin = 0.5-(i/10)
print(Orgin+((AmountOfDisasters+1)*0.05))
Frame.Visible = true
Frame.Parent = UI
Frame.Position = UDim2.new(Orgin+((AmountOfDisasters+1)*0.05),0,0.9,0)
print(Disasters[i].DName)
Frame.Disaster.Text = Disasters[i].DName
Frame.Number.Text = Disasters[i].Number
end
print(((AmountOfDisasters+1)*0.05))
end
end
LoadSpots()

2 comments
Any moderators on this question, sorry, this was meant for another question.
Not really...