So I'm animating a boss fight for my game and all of the animations work except for one -- the ground pound. For some odd reason, the animation looks way different in-game than in the editor and I have no clue what the problem is. I did some research and nobody seems to be having this issue. I know it can't be my code because the same code works for all of the other animations, so it must be the animation itself. Here is a video of both animations back to back -- if somebody could help me I'd really appreciate it.
COMMUNITY QUESTION
My animation is different in-game than in the editor? (Animation Bug)
1 answer
I've figured out my own problem after 3 hours of work--I scaled up a previous model to make the model in the video so I had to divide all Position Values by 5 since I scaled the previous model up by 5 and now it works fine :).
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