Hello, so I recently just finished my Meltdown Detector script what I am making for my Nuclear Powerplant for my project at school. But recently found out it glitches really bad. Please take a look at my script:
PS: It is huge.
There is no errors but it glitches out like this: https://www.youtube.com/watch?v=hoLFW7123vs
Glitches: There is suppost to be more fire on the screen
More emergencylights should spin
The screen should not keep on switching. I think I know why this is happening but I have
no experience of return end.
The lights should change to orange or red when mode is switched.
currentTemp=game.Workspace:WaitForChild("TemperatureValue")
AlarmMinorS=game.Workspace.AlarmMinor
AlarmMajorS=game.Workspace.AlarmMajor
MainframeStatus=game.Workspace.MainframeStatus.SurfaceGui.TextLabel
local firethree = workspace.Mainframe_Status_Fire_Parts:GetChildren()
local mainframelights = workspace.MainframeLights:GetChildren()
local emergencylightson2 = workspace.EmergencyLights:GetChildren()
local lightson2 = workspace.EnteranceLights:GetChildren()
local lightsonfloor2 = workspace.EnteranceFloorLights:GetChildren()
local emergencylightson = workspace.EmergencyLights:GetChildren()
local fireone = workspace.Mainframe_Status_Fire_Parts:GetChildren()
local mainframelightstwo = workspace.MainframeLights:GetChildren()
local lightsoff = workspace.EnteranceLights:GetChildren()
local lightsofffloor = workspace.EnteranceFloorLights:GetChildren()
local mainframelightsthree = workspace.MainframeLights:GetChildren()
local emergencylightsoff = workspace.EmergencyLights:GetChildren()
local lightson = workspace.EnteranceLights:GetChildren()
local lightsonfloor = workspace.EnteranceFloorLights:GetChildren()
function alarmMinor()
if currentTemp.Value >= 700 then
AlarmMinorS:Play()
AlarmMajorS:Stop()
wait(3)
MainframeStatus.Text = "LavaBlast://Core_Status/Issue"
MainframeStatus.TextColor3 = Color3.new(255, 85, 0)
wait(3)
for i = 1, #firethree do
firethree[i].Fire.Enabled = false
wait(0.5)
for i = 1, #mainframelights do
mainframelights[i].Light.PointLight.Color = Color3.new(1, 170/255, 0)
mainframelights[i].Light.PointLight.Color = Color3.new(255, 170/255, 0)
mainframelights[i].Light.BrickColor = BrickColor.new("Orange")
wait(0.5)
for i = 1, #emergencylightson2 do
emergencylightson2[i].Toggle.Value = false
wait(0.5)
for i = 1, #lightson2 do
lightson2[i].Part.SpotLight.Enabled = true
wait(0.5)
for i = 1, #lightsonfloor2 do
lightsonfloor2[i].Light.PointLight.Enabled = true
wait(0.5)
end
end
end
end
end
end
end
function alarmMajor()
if currentTemp.Value >= 1000 then
AlarmMajorS:Play()
AlarmMinorS:Stop()
MainframeStatus.Text = "LavaBlast://Core_Status/Major"
MainframeStatus.TextColor3 = Color3.new(255, 0, 0)
wait(3)
for i = 1, #emergencylightson do
emergencylightson[i].Toggle.Value = true
wait(0.5)
for i = 1, #fireone do
fireone[i].Fire.Enabled = true
wait(0.5)
for i = 1, #mainframelightstwo do
mainframelightstwo[i].Light.PointLight.Color = Color3.new(1, 0, 0)
mainframelightstwo[i].Light.PointLight.Color = Color3.new(1, 0, 0)
mainframelightstwo[i].Light.BrickColor = BrickColor.new("Red")
wait(0.5)
for i = 1, #lightsoff do
lightsoff[i].Part.SpotLight.Enabled = false
wait(0.5)
for i = 1, #lightsofffloor do
lightsofffloor[i].Light.PointLight.Enabled = false
wait(0.5)
end
end
end
end
end
end
end
function normalTemperature()
if currentTemp.Value < 699 then
AlarmMinorS:Stop()
AlarmMajorS:Stop()
wait(3)
MainframeStatus.Text = "LavaBlast://Core_Status/Stable"
MainframeStatus.TextColor3 = Color3.new(255, 255, 255)
for i = 1, #fireone do
fireone[i].Fire.Enabled = false
wait(0.5)
for i = 1, #mainframelightsthree do
mainframelightsthree[i].Light.PointLight.Color = Color3.new(255, 255, 255)
mainframelightsthree[i].Light.PointLight.Color = Color3.new(255, 255, 255)
mainframelightsthree[i].Light.BrickColor = BrickColor.new("White")
wait(0.5)
for i = 1, #emergencylightsoff do
emergencylightsoff[i].Toggle.Value = false
wait(0.5)
for i = 1, #lightson do
lightson[i].Part.SpotLight.Enabled = true
wait(0.5)
for i = 1, #lightsonfloor do
lightsonfloor[i].Light.PointLight.Enabled = true
wait(0.5)
end
end
end
end
end
end
end
while true do
wait(5)
print "lol"
spawn (alarmMinor)
spawn (alarmMajor)
spawn (normalTemperature)
end

3 comments
Sorry for such the late reply. I cannot run the script because it says Workspace.Meltdown Detector:98: 'end' expected (to close 'function' at line 25) near 'elseif' Help please? :)
There was an extra end on line 98, my bad! Should work now
Thank you! :) Will give credit when server released :)