So, I am creating a custom character and my character only moves half way. Why does it do that. Here is a gif of it: Gif. The hip height is fine. The joints are fine. What's not?

5 comments

0

Could you post the script? It would make things a lot easier.

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workspace.StarterCharacter.Humanoid:MoveTo(workspace.Part.Position)

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the custom character's name is currently startercharacter lol

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Im sure you could just use Cframe, right?

1

I tried this out and it does the same for me, I'm thinking it tried to walk to a certain position then gives up after a few seconds. Maybe try executing it when it stops? I'm not very sure though but that's a rough solution that might just work Edit: I dont think its a bug, you just need to execute it more than once. It only tries to move to a position for a certain amount of time..