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COMMUNITY QUESTION

Need help tracking a players head with a part, i tried body gyros, positionings and CFrames, Anyone?

local Char = game.Players.LocalPlayer.Character
wait(2)
while wait() do
	workspace.CurrentCamera.CameraType = Enum.CameraType.Scriptable
	workspace.CurrentCamera.CFrame = workspace.CamPart.CFrame
	workspace.CamPart.CFrame = Char.Head.CFrame -- I had body gyros and positionings going into the cam part but the output says my head was nil might have to put if Head ~= nil then functions but idk someone help? --
end

2 comments

0

Yes, that does track the players head (My answer)

0

ok but can you read the thing

2 answers

I'm assuming you want to make the camera follow the player? To do this simply set the CameraSubject to the Characters Humanoid, like this:

workspace.CurrentCamera.CameraSubject = Char.Humanoid;

Don't over complicate things!

1 comment

0

Oh no, i want it to track the players heads

the part will go to the players head

game:GetService("RunService").Stepped:Connect(function(plr)
	workspace.PartName.Position = plr.Character.Head.Position
end)

2 comments

0

pls upvote if this helped also u use normal script for this

0

Thanks for this but I need its Orientation and cframe to track the players head, but now i can make something for my game! Thank you so much!

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