Okay, Firstly all the stats stuck. As example, If I'll get about 1K Durability then all the stats will be 1K ( Idk why ) 2. I need to know how to reset the datastore 3. Somewhy if I'm trying to reset my own datastore values via the console it's not working My script :

local Rep = game:GetService("ReplicatedStorage")
local DataStore2 = require(Rep:WaitForChild("MainModule"))

DataStore2.Combine = {"DATA", "Strength", "Durability", "Prestige"}
local DefaultDura = 0

game.Players.PlayerAdded:Connect(function(player)
    local StrengthDataStore = DataStore2("Strength",player)
    local DurablityDataStore = DataStore2("Duability",player)
    local PrestigeDataStore = DataStore2("Prestige",player)

    -- LeaderStats
    local Stats = Instance.new("Folder", player)
    Stats.Name = "leaderstats"

    local Strength = Instance.new("IntValue", Stats)
    Strength.Name = "Strength"

    local Durability = Instance.new("IntValue", Stats)
    Durability.Name = "Durability"

    local Prestige = Instance.new("IntValue", Stats)
    Prestige.Name = "Prestige"

    local Req = Instance.new("IntValue", player)
    Req.Name = "Req"

    local ReqStr = Instance.new("IntValue", Req)
    ReqStr.Name = "ReqStr"

    local ReqDura = Instance.new("IntValue", Req)
    ReqDura.Name = "ReqDura"

    local function StatsUpdate(newValue)
        Strength.Value = StrengthDataStore:Get(newValue)
        Durability.Value = DurablityDataStore:Get(newValue)
        Prestige.Value = PrestigeDataStore:Get(newValue)
    end

    StatsUpdate()

    StrengthDataStore:OnUpdate(StatsUpdate)
    DurablityDataStore:OnUpdate(StatsUpdate)
    PrestigeDataStore:OnUpdate(StatsUpdate)

end)