I'm trying to figure out Motor6D with tools, and i've managed to create one on my Right Arm, connected to a part in a tool (when the game is running).
I've followed headstack's tutorial but when i play the animation, the arm moves, but the weapon is stiff. When i check it, the Motor6D's Active property is false.
The property is readonly, i can't modify it at all. I suppose a set of circumstances need to be true for it to work? Could someone tell me which are those?

2 comments
Archivable = false?
Archivable is true.