Okay, Firstly all the stats stuck. As example, If I'll get about 1K Durability then all the stats will be 1K ( Idk why ) 2. I need to know how to reset the datastore 3. Somewhy if I'm trying to reset my own datastore values via the console it's not working My script :

local Rep = game:GetService("ReplicatedStorage")
local DataStore2 = require(Rep:WaitForChild("MainModule"))

DataStore2.Combine = {"DATA", "Strength", "Durability", "Prestige"}
local DefaultDura = 0

game.Players.PlayerAdded:Connect(function(player)
	local StrengthDataStore = DataStore2("Strength",player)
	local DurablityDataStore = DataStore2("Duability",player)
	local PrestigeDataStore = DataStore2("Prestige",player)
	
	-- LeaderStats
	local Stats = Instance.new("Folder", player)
	Stats.Name = "leaderstats"
	
	local Strength = Instance.new("IntValue", Stats)
	Strength.Name = "Strength"
	
	local Durability = Instance.new("IntValue", Stats)
	Durability.Name = "Durability"
	
	local Prestige = Instance.new("IntValue", Stats)
	Prestige.Name = "Prestige"
	
	local Req = Instance.new("IntValue", player)
	Req.Name = "Req"
	
	local ReqStr = Instance.new("IntValue", Req)
	ReqStr.Name = "ReqStr"
	
	local ReqDura = Instance.new("IntValue", Req)
	ReqDura.Name = "ReqDura"
	
	local function StatsUpdate(newValue)
		Strength.Value = StrengthDataStore:Get(newValue)
		Durability.Value = DurablityDataStore:Get(newValue)
		Prestige.Value = PrestigeDataStore:Get(newValue)
	end
	
	StatsUpdate()
	
	StrengthDataStore:OnUpdate(StatsUpdate)
	DurablityDataStore:OnUpdate(StatsUpdate)
	PrestigeDataStore:OnUpdate(StatsUpdate)
	
end)