I am making a physics game and I wanted to check .Touched() from client just to apply some effects.
The problem is it that the event doesn't fire everytime. I thought that maybe the NetworkOnwer changed when i got further away, and that somehow caused the event to break, so I put a code to part:SetNetworkOnwer() so the part owner never changes. Now the touched event doesn't fire at all from localscripts, is it really impossible to use .Touched locally on objects with network set to server?

1 comment
Hmm, maybe there is another problem I made that isnt binding the event to the bullets when they spawn on client, but thanks.