If you would like to make a map changer, here is what you need to do. First, create a map. Second of all, group the map. Then, make another map. Also group that map. Feel free to change the map names! Move all these maps to "ServerStorage". Then, create a script in "ServerScriptStorage." Now, put in this code:

local Map1 = game.ServerStorage.Map1 — — Change Map1 to the name of your first map
local Map2 = game.ServerStorage.Map2 — — Change Map2 to the name of your 2nd map
while true do
local MSG = Instance.new("Hint",game,Workspace)
MSG.Text = "Spawning Map1..."
wait(3)
MSG:remove()
Map1:Clone()Parent = game.Workspace
wait(5) — — Change 5 to how long you want the next map to spawn!
game.Workspace.Map1:remove()
local MSG = Instance.new("Hint",game,Workspace)
MSG.Text = "Spawning Map1..."
wait(3)
MSG:remove()
Map2:Clone()Parent = game.Workspace
wait(5) — — Change 5 to how long you want the next map to spawn!
game.Workspace.Map2:remove()
end

There you got it! Make sure the script is enabled.

2 comments

0

Why did you just post a tutorial here exactly..?

0

If you want to post a tutorial, use the Guides section.