I think this question requires experienced programmers to answer. Since I have a script that detects if a script is inside a player character, but I don't if CharacterAdded runs once all StarterCharacterScripts are replicated to the character or not.
If so, please tell me. If not, is there a way to do the same effect? (I am not requesting scripts)

1 comment
The scripts in
StarterCharacterScriptsget replicated to the Player's Character. So, if you callCharacterAddedfunction, the script will take minimum 0.05 seconds - 0.2 seconds in the player's Character to run. But, the scripts get copied in less than a 1/4 a second, to the Player's Character.