I have an NPC which is stuttering frequently when chasing down a player. So I used the SetNetworkOwnership to set the network ownership to nil which is the server. But then I couldn't make animations play on the client when playing animations inside of that NPC. It is a problem with SetNetworkOwnership or it could be other factors affecting it? Help would be appreciated.
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Problems with NPC and SetNetworkOwnership?
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Note: The animations are playing on the server side, but not on the clients