i'm trying to make a slipstream script (cars) so a vectorforce is enabled as long as a brick that is positioned in front of the car is touching a vehicleseat, so for example:
If car 1's part is touching the vehicleseat in car 2, the vectorforce enables, but if the part is no longer touching the vehicleseat, the vectorforce will turn off, since car 2 is no longer in range
i tried using a while true do loop, but that didn't even work, i also tried using a ontouched function, with an if and else statement to detect if it was touching a vehicleseat or not, but that only worked once then didn't work at all
could anyone here help me with a solution for this? i've tried a lot of methods to get this to work yet none of them have worked how i wanted them to, every single bit of help is greatly appreciated!
