Hello, so this is my first time making a script like this and it went totally wrong. And the script should start again after it ended. #Script:
wait (1)
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124594990) then
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124594992) then
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124594993) then
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124594995) then
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124594996) then
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124595494) then
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124596002) then
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124596003) then
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124596004) then
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124596005) then
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124596061) then
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124596062) then
if game:GetService("BadgeService"):UserHasBadgeAsync(game.Players.LocalPlayer.UserId, 2124596063) then
if true then game:GetService("BadgeService"):AwardBadge(p.UserId, 2124596996)
end
end
end
end
end
end
end
end
##[Edit By JesseSONG:]
####Make sure you use a codeblock so it can be readable!

1 comment
Please use this, that code is a mess: https://pastebin.com/Qp8BqmmC.