local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(Input,GPE)
if not GPE then
if Input.KeyCode == Enum.KeyCode.Q then
it shows a error that the input object has no keycode? wtf.
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(Input,GPE)
if not GPE then
if Input.KeyCode == Enum.KeyCode.Q then
it shows a error that the input object has no keycode? wtf.
try this and tell me if it works
local UIS = game:GetService("UserInputService")
UIS.InputBegan:Connect(function(Input,GPE)
if not GPE then
if Input.UserInputType == Enum.UserInputType.Keyboard then
if Input.KeyCode == Enum.KeyCode.Q then
sorry for ur trouble i managed to figure it myself but thanks for trying to help anyway
if you're not trying to make anything too advanced, i would recommend using ContextActionService, it's a bit more simple, and your keycode won't run if you're typing in chat.
example:
local CAS = game:GetService("ContextActionService")
local function Button(actionName, inputState, inputObj)
if inputState == Enum.UserInputState.Begin then --this will make the code only run when you press it down, so it doesn't fire twice.
print("hi")
end
end
--CAS:BindAction must always be below the function in order to work
CAS:BindAction("any name here", Button, true, "q")
--the parameters needs the following in order:
--string name
--the name of the function you want it to bind
--create a button for mobile players
--key you want to bind
This discussion is preserved as it was. New answers, comments, and votes are closed.
2 comments
if u want the full script i could post it
put the full script its the only way