I am attempting to make a system that the player looks towards another player's torso, and it currently works like this, but it's not what I'm looking for.
local part0 = (script.Parent.Parent.Torso)
local part1 = (player2.Torso)
part0.CFrame = CFrame.new(part0.Position, part1.Position)
The issue is that when you jump and activate it, the character will look down at the target.
What I am looking for but unable to do is that the character won't look up or down towards the target, but will only rotate 360 degrees to look at the target.
If required I can give photos on what I mean
