Alright, so FireAllClients is firing everything within that remote aka, when you have a chat make system message you fire it to everyone, that's what FireAllClients does, if you want it for one person do FireClient(), I recommend you don't use OnClientEvent unless secured because anything on the client is unsafe, but since we're accessing PlayerGui their is not much you can do. Just be safe!
game.ReplicatedStorage.asdarE3d:FireClients()
print("Fired!")
end)
game.ReplicatedStorage.asdarE3d.OnClientEvent:Connect(function()
print(3)
local clone = script.Parent.Parent.Parent:Clone()
clone.Parent = gmae.Players.LocalPlayer.PlayerGui
wait(5)
clone:Destroy()
end)
if that does not work try printing stuff on the client and seeing if you can change your remote because it has a number in it.
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4 comments
A mod will have to fix this, the code is a bit messed up lol
Never mind.
doesn't work any different, still nothing happens
I don't think you can have a number in a remote.