I want to make a BodyVelocity that will go forward but the MaxForce should only be forward, so I can move left and right but it still propels me forward. The issue is I don’t know which axis is forward so I can change the MaxForce.
I tried just giving the root velocity but for some reason, it didn’t work at all. I did this before: Root.Velocity = Root.Velocity + Root.CFrame.lookVector * 12
local BodyVelocity = Instance.new("BodyVelocity") BodyVelocity.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector * 12 BodyVelocity.MaxForce = Vector3.new(1e5, 0, 1e5) -- Here is the part I don't know how to fix to make it only go forward and not left and right BodyVelocity.Parent = Player.Character.HumanoidRootPart Debris:AddItem(BodyVelocity, .3)