The overall goal of this is that I am making a Halloween update for my game, and the amount of candy a player owns will be saved. API Services are enabled, but the :SetAsync()
function wouldn't work. The script will print "Saving..." but never says saved afterward; thus meaning the data didn't save.
Here is the script:
local year = tonumber(math.floor(os.time()/60/60/24/365.25+1970)) local dss = game:GetService("DataStoreService") local candySave = dss:GetDataStore("HalloweenCandy-".. tostring(year)) local broomSave = dss:GetDataStore("HalloweenBroom-".. tostring(year)) game.Players.PlayerRemoving:Connect(function(plr) if plr:FindFirstChild("HalloweenData") then local hd = plr:FindFirstChild("HalloweenData") if plr:FindFirstChild("HalloweenData"):FindFirstChild("CandyCorn") and plr:FindFirstChild("HalloweenData"):FindFirstChild("OwnsBroomstick") then local cc = plr:FindFirstChild("HalloweenData"):FindFirstChild("CandyCorn") local ob = plr:FindFirstChild("HalloweenData"):FindFirstChild("OwnsBroomstick") print("Saving...") candySave:SetAsync(plr.UserId, tonumber(cc.Value)) print("Saved") end end end)
Thank you in advance!