I'm working on a game where you use tools to resize your character. They are fixed sizes, but the grow and shrink have the same problem: It only changes the character's size on the client. And I don't know how to make it server-sided. Please help! Here's the code for the small character tool:
script.Parent.Activated:Connect(function()
local drinker = script.Parent.Parent.Humanoid
drinker.BodyDepthScale.Value = 0.3
drinker.BodyHeightScale.Value = 0.3
drinker.BodyWidthScale.Value = 0.3
drinker.HeadScale.Value = 0.3
script.Parent.Parent.Humanoid.WalkSpeed = 25
game.Workspace.Camera.FieldOfView = 20
end)

2 comments
I did this, and I got an error: BodyDepthScale is not a valid member of Player "Players.Dothemariobowp9"
I edited the script, and it might help! The problem was I haven't added a variable to index the info passed by the event.