I SOLVED IT MYSELF, I JUST PUT:
script.Parent AS THE HUMANOID VARAIABLE AND IT HAD TO BE: Hit.Parent
Hello, devs!
So I was making a script to the bullet of my gun. Everything worked until I tried to use :TakeDamage(). I don't really know what's the problem and I'll really enjoy any help. Thanks in advice.
CODE:
if script.Parent.Parent == game.Workspace then
script.Parent.Touched:Connect(function(Hit)
if Hit.Parent:FindFirstChild("Humanoid") then
local Humanoid = script.Parent:FindFirstChild("Humanoid")
if Hit.Name == "Head" then
Humanoid:TakeDamage(120)
script.Parent:Destroy()
elseif Hit.Name == "LowerTorso" or Hit.Name == "UpperTorso" then
Humanoid:TakeDamage(70)
script.Parent:Destroy()
elseif Hit.Name == "LeftUpperArm" or Hit.Name == "RightUpperArm" or Hit.Name == "LeftLowerArm" or Hit.Name == "RightLowerArm" then
Humanoid:TakeDamage(40)
script.Parent:Destroy()
elseif Hit.Name == "LeftLowerLeg" or Hit.Name == "RightLowerLeg" or Hit.Name == "LeftUpperLeg" or Hit.Name == "RightUpperLeg" then
Humanoid:TakeDamage(30)
script.Parent:Destroy()
elseif Hit.Name == "RightHand" or Hit.Name == "LeftHand" or Hit.Name == "RightFoot" or Hit.Name == "LeftFoot" then
Humanoid:TakeDamage(10)
script.Parent:Destroy()
end
end
end)
wait()
script.Parent:Destroy()
end
ERRORS:
13:24:10.715 - Workspace.ErktikyYT's Bullet.BulletDamage:18: attempt to index nil with 'TakeDamage'
Line 18
DETAILS:
Bullet part in the workspace, script getting cloned from ReplicatedStorage to the bullet.

1 comment
I solved it myself yet, but you found the problem, so I'll accept your answer.