i try to save a player userid whenever a player try to exploiting, so i can store his id at datastore
local data = game:GetService("DataStoreService")
local banList = data:GetDataStore("banList")
game.Players.PlayerAdded:Connect(function(player)
local userid = player.UserId
player.CharacterAdded:Connect(function(character)
local humanoid = character:WaitForChild("HumanoidRootPart")
humanoid.ChildAdded:Connect(function(object)
if object.ClassName == "BodyGyro" or object.ClassName == "BodyPosition" or object.ClassName == "BodyVelocity" then
object:Destroy()
local success, errormessage = pcall(function()
banList:SetAsync(userid, true)
end)
if success then
print("Ban saved!")
end
player:Kick("Jangan Ngecit Dongg !!")
end
end)
end)
end)
and this is the different script i have
local DataStoreService = game:GetService("DataStoreService")
local banList = DataStoreService:GetDataStore("banList")
local manual = {}
game.Players.PlayerAdded:Connect(function(player)
local userid = player.UserId
if manual[userid] then
player:Kick("KEBAN KAU ANJIM !!")
end
local banned
local success, errormessage = pcall(function()
banned = banList:GetAsync(userid)
end)
if banned == true then
player:Kick("KEBAN KAU ANJIM !!")
print("Mamamm")
end
end)
but this script is not working, how do i fix it what is wrong with the script?

1 comment
Exploits work on the client ONLY. You cannot see if a player inserts something unless you're using a local script.