Hi c: I recently made a Fairy Tail game (anime) I have made a script so that when the player enters the game for the first time, they are given a random tool from lighting, and then I made a separate script that saves it. Every few months I want to reset the data so that they spawn with a new tool :o I have tried everything I know, and I just can't seem to reset it. If there a way to reset it? If anyone can tell me what to do, that would be great :)
[The Distribution Script]
001
me = script.Parent.Parent
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owner = "EternityOfMagic"
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wait(1)
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if me.PlayerGui:findFirstChild("HealthGUI") ~= nil then
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me.PlayerGui:findFirstChild("HealthGUI"):remove()
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end
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009
while true do
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wait(.1)
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012
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if me:findFirstChild("Data") ~= nil then
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if me:findFirstChild("Data") ~= nil then
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if me.Data.Magic1.Value ~= "" then
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if me.Backpack:findFirstChild("opened") == nil then
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if me.Name == "EternityOfMagic" then
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game.Lighting.SatanSoul:clone().Parent = me.Backpack
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o = Instance.new("StringValue", me.Backpack)
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o.Name = "opened"
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end
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if me.Data.Magic1.Value == "Water" then
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game.Lighting.Water:clone().Parent = me.Backpack
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o = Instance.new("StringValue", me.Backpack)
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o.Name = "opened"
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end
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if me.Data.Magic1.Value == "Earth" then
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game.Lighting.Earth:clone().Parent = me.Backpack
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o = Instance.new("StringValue", me.Backpack)
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o.Name = "opened"
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end
034
if me.Data.Magic1.Value == "Wind" then
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game.Lighting.Wind:clone().Parent = me.Backpack
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o = Instance.new("StringValue", me.Backpack)
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o.Name = "opened"
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end
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if me.Data.Magic1.Value == "IceMake" then
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game.Lighting.IceMake:clone().Parent = me.Backpack
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o = Instance.new("StringValue", me.Backpack)
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o.Name = "opened"
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end
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if me.Data.Magic1.Value == "Gravity" then
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game.Lighting.Gravity:clone().Parent = me.Backpack
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o = Instance.new("StringValue", me.Backpack)
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o.Name = "opened"
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end
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if me.Data.Magic1.Value == "Crash" then
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game.Lighting.Crash:clone().Parent = me.Backpack
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o = Instance.new("StringValue", me.Backpack)
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o.Name = "opened"
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end
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if me.Data.Magic1.Value == "Light" then
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game.Lighting.Light:clone().Parent = me.Backpack
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o = Instance.new("StringValue", me.Backpack)
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o.Name = "opened"
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end
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if me.Data.Magic1.Value == "Snow" then
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game.Lighting.Snow:clone().Parent = me.Backpack
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o = Instance.new("StringValue", me.Backpack)
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o.Name = "opened"
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end
064
if me.Data.Magic1.Value == "Sand" then
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game.Lighting.Sand:clone().Parent = me.Backpack
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o = Instance.new("StringValue", me.Backpack)
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o.Name = "opened"
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end
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if me.Data.Magic1.Value == "Gun" then
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game.Lighting.Gun:clone().Parent = me.Backpack
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o = Instance.new("StringValue", me.Backpack)
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o.Name = "opened"
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end
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if me.Data.Magic1.Value == "SolidScript" then
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game.Lighting.SolidScript:clone().Parent = me.Backpack
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o = Instance.new("StringValue", me.Backpack)
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o.Name = "FairyTail"
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end
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080
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end
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end
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if me.Data.Magic1.Value ~= "" and me.PlayerGui.GameGui:findFirstChild("MagicCast") == nil and me.PlayerGui.GameGui:findFirstChild("GuiSkill") == nil then
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game.Lighting["MagicCast"]:clone().Parent = me.PlayerGui.GameGui
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game.Lighting["GuiSkill"]:clone().Parent = me.PlayerGui.GameGui
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end
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if me.Data.Magic1.Value == "" then
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jan = math.random(1,11)
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if jan == 1 then
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me.Data.Magic1.Value = "Light"
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elseif jan == 2 then
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me.Data.Magic1.Value = "Water"
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elseif jan == 3 then
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me.Data.Magic1.Value = "Earth"
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elseif jan == 4 then
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me.Data.Magic1.Value = "Wind"
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elseif jan == 5 then
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me.Data.Magic1.Value = "IceMake"
099
elseif jan == 6 then
100
me.Data.Magic1.Value = "Gravity"
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elseif jan == 7 then
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me.Data.Magic1.Value = "Crash"
103
elseif jan == 8 then
104
me.Data.Magic1.Value = "Sand"
105
elseif jan == 9 then
106
me.Data.Magic1.Value = "Snow"
107
elseif jan == 10 then
108
me.Data.Magic1.Value = "Gun"
109
elseif jan == 11 then
110
me.Data.Magic1.Value = "SolidScript"
111
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end
113
end
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115
end
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117
end
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end
