Well i was trying to something like when you hover your mouse on a player it will show their role in the group

Here is the code:

local GroupID = 6326244 -- put your group id



local players = game:GetService("Players")
local plr = players.LocalPlayer
local playerGui = plr:WaitForChild("PlayerGui")
local mouse = plr:GetMouse()

local screenGui = Instance.new("ScreenGui", playerGui)
local mouseLabel = Instance.new("TextLabel", screenGui)
local rank = Instance.new("TextLabel", screenGui)

mouseLabel.BackgroundTransparency = 1
mouseLabel.Size = UDim2.new(0, 200, 0, 25)
mouseLabel.Font = Enum.Font.SourceSans
mouseLabel.Text = ""
mouseLabel.TextColor3 = Color3.fromRGB(255, 255, 255)
mouseLabel.TextStrokeTransparency = 0
mouseLabel.TextScaled = true
mouseLabel.Visible = false

if plr:IsInGroup(GroupID) then 
	rank.BackgroundTransparency = 1
	rank.Size = UDim2.new(0, 100, 0, 25)
	rank.Font = Enum.Font.SourceSans
	rank.Text = ""
	rank.TextColor3 = Color3.fromRGB(255, 255, 255)
	rank.TextStrokeTransparency = 0
	rank.TextScaled = true
	rank.Visible = false

local function onMouseMove()
	local target = mouse.Target
	if target ~= nil then
		if players:GetPlayerFromCharacter(target.Parent) then
			mouseLabel.Text = target.Parent.Name
			mouseLabel.Position = UDim2.new(0, mouse.X, 0, mouse.Y)
			mouseLabel.Visible = true
			rank.Text = target.Parent:GetRoleInGroup(GroupID)
			rank.Position = UDim2.new(0, mouse.X, 0, mouse.Y)
			rank.Visible = true
		else
			mouseLabel.Visible = false
			rank.Visible = false
		end
	else
		mouseLabel.Visible = false
		rank.Visible = false
	end
	end
	mouse.Move:connect(onMouseMove)
end

2 comments

0

The function was never called upon, therefore, the binding instruction of your onMouseMove callback to the Move signal of Mouse will never be executed. Calling the function isn't the go-to fix either, you'll recurse. Your best option is to move like 52 outside of the scope.

0

Your logic is backwards, you should not have the function inside the if statement, you should have the if statement inside the function, then from outside, you can call mous.Move:Connect(onMouseMove). Also, case matters, so capitalize those C's in Connect.