game.Players.PlayerAdded:Connect(function(player)
player.Chatted:Connect(function(Message)
local SplitMessage = Message:split(" ")
if SplitMessage[1] == "/rank" then
print("Command Is Correct")
local NameOfPlayerToGiveRankTo = SplitMessage[2]
local PlayerToGiveRankTo = game.Players:FindFirstChild(NameOfPlayerToGiveRankTo)
local RankName = Message:split(NameOfPlayerToGiveRankTo)[2]
PlayerToGiveRankTo.leaderstats.Rank.Value = RankName
print(player.Name.." changed "..PlayerToGiveRankTo.."'s rank to "..RankName.."!")
end
end)
end)
This is the client side notification
EventsFolder.NotifySender.OnClientEvent:Connect(function(PlayerToGiveRankTo, RankName)
wait(0.5)
game.StarterGui:SetCore("ChatMakeSystemMessage",{
Text = "You have changed ".. PlayerToGiveRankTo .."'s rank to ".. RankName .."!";
Font = Enum.Font.SourceSansBold;
Color = Color3.fromRGB(85,255,0);
TextSize = 18;
})
end)

1 comment
For Client Side Line 4 doenst work