Hello, I have beed trying to make that the player would be flinged towards where he is looking at using body velocity. If I would use this:
bodyvel.Velocity = Vector3.new(player.Character.HumanoidRootPart.CFrame.LookVector)
it would work, but the numbers are too small to fling the player, so when I use this:
bodyvel.Velocity = Vector3.new(xvector*100,0,zvector*100)
It multiplies by 100, but then if the values arent equal it flings towards only one direction...
Any Help would be appreciated!