Every Time it prints it just prints parts of the player not all the children such as hats or mesh's
player.CharacterAdded:connect(function()
wait(.2)
local character = player.Character:GetChildren()
for i,v in pairs(character) do
if v.className == "Hat" then
print(v.Name)
end
if v.className == "Decal" then
print(v.Name)
end
if v:IsA("CharacterMesh") then
print(v.Name)
end
end
end)
