Hello once more, i am trying to do a race game,but when the players win,the first race it all goes okay,but in next,the player gets added more coins then normal?
Here is the script (Server-sided):
local ChangeText = game.ReplicatedStorage.GameTextShare
local Space = 1
local Maps = game.ReplicatedStorage.Maps:GetChildren()
while true do
if #game.Players:GetPlayers() == 1 then
ChangeText:FireAllClients(Space,"Not enough players! At least 2 players needed.")
wait(1)
else
for i = 30,1,-1 do
ChangeText:FireAllClients(Space,"Intermission: "..tostring(i))
wait(1)
end
ChangeText:FireAllClients(Space, "Selecting random map...")
wait(5)
local SelectedMap = Maps[math.random(1, #Maps)]:Clone()
SelectedMap.Parent = game.Workspace
ChangeText:FireAllClients(Space, "Map Selected: "..SelectedMap.Name)
wait(3)
ChangeText:FireAllClients(Space, "Teleporting Players...")
wait(3)
ChangeText:FireAllClients(Space, "Get Ready!")
wait(1)
for i = 3,1,-1 do
ChangeText:FireAllClients(Space, tostring(i))
wait(1)
end
ChangeText:FireAllClients(Space, "Go!")
wait(1)
for i = 75,1,-1 do
ChangeText:FireAllClients(Space, "Time Left: "..tostring(i))
wait(1)
end
ChangeText:FireAllClients(Space, "Times up!")
local Winners = require(game.ServerScriptService.PlaceOfPlayers) --Focus here and down
if #Winners == 1 then
game.Players[Winners[1]].leaderstats.Coins.Value += 250
elseif #Winners == 2 then
game.Players[Winners[1]].leaderstats.Coins.Value += 250
game.Players[Winners[2]].leaderstats.Coins.Value += 150
elseif #Winners >= 3 then
game.Players[Winners[1]].leaderstats.Coins.Value += 200
game.Players[Winners[2]].leaderstats.Coins.Value += 100
game.Players[Winners[3]].leaderstats.Coins.Value += 50
for i,v in pairs(Winners) do
game.Players[v].leaderstats.Coins.Value += 50
end
end
game.ReplicatedStorage.DeleteList:FireAllClients()
for i,v in ipairs(Winners) do
Winners[v] = nil
end
SelectedMap:Destroy()
game.Workspace.PlaceGet.Value = 1
print(#Winners)
for i,v in pairs(game.Players:GetPlayers()) do
v.Character.InWinner.Value = false
v.Character.InPlace.Value = 0
end
end
end
If you need more information ask If it is a math problem sorry, i am not so good at it. Thanks.

2 comments
This is most likely happening because you don't have any sort of
Debouncein your script. Try adding one!Please somebody answer it my game depends on it ;-;