local Clone = Maps:FindFirstChild(MapName):Clone()
		local Players = game.Players:GetPlayers()
		Clone.Parent = workspace
		Status.Value = MapName.. " Was Chosen"
		wait(3)
		Status.Value = "Loading Map..."
		wait(2)
		for i =  1, #Players do
			local Player = game.Players:FindFirstChild(Players[i].Name)
			local Character = Player.Character
			local PlayerMarker = Instance.new("Humanoid")
			Character.HumanoidRootPart.Position = Clone.SpawnParts:FindFirstChild("SpawnPart"..i).Position + Vector3.new(0,10,0)
			PlayerMarker.Parent = rep.PlayersAlive
			PlayerMarker.Name = Character.Name
			Character.Humanoid.Died:Connect(function()
				rep.PlayersAlive:FindFirstChild(Character.Name):Destroy()
			end)
			game.Players.PlayerRemoving:Connect(function(plr)
				if plr.Name == Players.Name then
					if rep.PlayersAlive:FindFirstChild(Character.Name) then
						rep.PlayersAlive:FindFirstChild(Character.Name):Destroy()
					end
				end
			end)