game.Players.PlayerAdded:connect(function(player)
local DataStore = game:GetService("DataStoreService")
local leader = Instance.new("Folder",player)
leader.Name = "leaderstats"
for i,v in pairs(script:GetChildren()) do
local d = DataStore:GetDataStore(v.Name)
local x = Instance.new("NumberValue",leader)
x.Name = v.Name
x.Value = d:GetAsync(player.UserId) or v.Value
end
end)
game.Players.PlayerRemoving:Connect(function(player)
for i,v in pairs(script:GetChildren()) do
print("Getting")
local DataStore = game:GetService("DataStoreService")
local d = DataStore:GetDataStore(v.Name)
d:SetAsync(player.UserId, player.leaderstats[v.Name].Value)
print("Saved")
end
end)
the intvalue for the stats was put inside the script

1 comment
its not really mine i just baught a free model with the script inside