local ds = game:GetService("DataStoreService"):GetDataStore("SaveData")
game.Players.PlayerAdded:Connect(function(plr)
wait()
local plrkey = "id_"..plr.userId
local save1 = plr.leaderstats.Clicks
local save2 = plr.leaderstats.Rebirths
local save3 = plr.leaderstats.Gems
local GetSaved = ds:GetAsync(plrkey)
if GetSaved then
save1.Value = GetSaved[1]
save2.Value = GetSaved[2]
save3.Value = GetSaved[3]
else
local NumberForSaving = {save1.Value,save2.Value,save3.Value}
ds:GetAsync(plrkey,NumberForSaving)
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
ds:SetAsync("id_"..plr.userId,{plr.leaderstats.Rebirths.Value,plr.leaderstats.Clicks,plr.leaderstats.Gems.Value})
end)
[Edit by JesseSong:]
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Thanks, JesseSong!

1 comment
I can’t read this, format it better and maybe I’ll actually answer