I have recently watched a tutorial on how to use the datastore service on roblox, but it doesn't really save correctly. (It prints the error message on that it failed to save when a player leaves.)
Here's my code:
local DataStoreService = game:GetService("DataStoreService") local myDataStore = DataStoreService:GetDataStore("myDataStore") game.Players.PlayerAdded:Connect(function(player) local stats = Instance.new("Folder") stats.Name = "stats" stats.Parent = player local valuetwo = Instance.new("BoolValue") valuetwo.Name = "two" valuetwo.Parent = stats local valuethree = Instance.new("BoolValue") valuethree.Name = "three" valuethree.Parent = stats local valuefour = Instance.new("BoolValue") valuefour.Name = "four" valuefour.Parent = stats local data2 local data3 local data4 local success, errormessage = pcall(function() data2 = myDataStore:GetAsync(player.UserId.."-two") data3 = myDataStore:GetAsync(player.UserId.."-three") data4 = myDataStore:GetAsync(player.UserId.."-four") end) if success then valuetwo.Value = data2 valuethree.Value = data3 valuefour.Value = data4 else print("data failed to load") warn(errormessage) end end) game.Players.PlayerRemoving:Connect(function(player) local success, errormessage = pcall(function() myDataStore:SetAsync(player.UserId.."-two",player.stats.valuetwo.Value) myDataStore:SetAsync(player.UserId.."-three",player.stats.valuethree.Value) myDataStore:SetAsync(player.UserId.."-four",player.stats.valuefour.Value) end) if success then print("player data saved") else print("oh no data save failed") warn(errormessage) end end)
Closed as Non-Descriptive by JesseSong
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