Hiya! I have recently been working on a motion detector. The script that I'm using so far works really well! However, it doesn't update values based on the players rotation. What I wanted to do was make a separate script that would change the rotation of the gui based upon the players rotation. I haven't gotten to the scripting part yet, so I cannot include any. However, I do have some ideas for going about this process. I was thinking of getting the cframe/rotation of the humanoid root part and then dumping those values into the gui's cframe. Would this idea work? Do you have any tips for going about it? And if not, can you point me in the right direction?
Note:The gui is on a tool. The motion tracker is like the one from the Alien franchise.

1 comment
you literally gave yourself a "solution", test it. (UIs dont have cframe)