I am trying to make it so that when a player joins the game a value gets cloned into their playergui but I can't seem to do it. Could someone help? Thanks!
local clone = game.ServerStorage.canuseresearch:Clone()
game.Players.PlayerAdded:Connect(function(player)
wait(1)
print(player.Name .. " joined the game!")
clone.Parent = game.Players[player.Name].PlayerGui.ScreenGui
end)

1 comment
Also you can just place a value inside ScreenGui and it will go into the playergui